Sorry, this entry is only available in Italian.
Tag: cruising
Hooked Up By Design. Public Space and Interface Politics in Grindr
We crossed our paths at the huge demonstration against male violence on women in Rome: he had bushy eyebrows shadowing a secant gaze, his beard was short and whirled softly upon his cheeks, his canvas shopper swinging rhythmically and his t-shirt fell down his shoulders like from a hanger. I had seen him elsewhere, his profile-pic showing up on my ‘people-you-might-know’ frame on Facebook. One evening, a few days days later, just before parking my head upon my pillow, I was tired of my Grindrography and started playing with the “tribes” filter, one the few available in the free version. Then I toggled otters.
In my understanding, otters are like bears but skinnier; it is all that I know, I don’t know if there is a subculture sustaining that kind of body, if we are talking about bodies. The first one is at 180 km. I have learnt to guess locations by numbers: 200 meters is the Holiday Inn I see from my balcony, 3 km is downtown, 400 km is Florence, 700 Turin, 1600 London, 2000 Lisbon. 180 km is Rome. There he smirked and frowned in a sort of fake embarrassment in the very first cell next to mine. “Hi there, I think I saw you at the rally but I didn’t stop you because I’m not really good at this, do you fancy chatting a bit?”
A different geography exists on hook up apps, and it is designed by the coordinates of each device – connecting to the desires (and boredom) of a body caught in parameters such as height, weight, age, tribe and a reason to stay online. Right now? Sex? Friendship? Chat? Date? Relationship? Nope. Boredom is not encoded in this kind of geography. It is a viscous geography, thicker in big cities, wherein the free version doesn’t let you see beyond a couple of blocks, and more rarefied in peripheries and countryside where the first person online is within one hour ride. It is a layered geography wherein people walking in the same square meter cannot see each other because they plane on different strata, vertically bordered by the properties defining their identity and desires.
Despite being as old as a 2-grader, not only Grindr has revolutionized gay sociality but it is already a solid technocultural reference in novels, movies, series and artistic installations. Launched in 2009 by its current CEO, Joel Simkhai, the grid designed app has somehow passed the coolness test for online chats. In fact, they are no longer perceived as risky or designed for people who cannot handle offline sociality. Apps opened new spaces for interaction between the digital and physical worlds, each app installed on a user’s phone being a subjectivity module in a spatiality which is neither completely public, neither completely private. After being cited by Stephen Fry on BBC’s Top Gear, Grindr’s download-count rose exponentially as did concerns about privacy, triangulation and trackability.
Art in the times of Grindr
In 2014, Dutch artist Dries Verhoeven caused a scandal over the relationship between Grindr, the art market and the kind of spatiality produced by the app with his installation Wanna Play? Liebe in Zeiter von Grindr – Love (sic) at the time of Grindr. The residency, commissioned by Berlin artistic space Hebbel am Ufer (HAU) and by the Dutch government, consisted in a container reproducing and mixing up Berlin’s physical space with the digital one: the fourth wall was made of glass allowing passers-by to look inside. The grids, the profiles and the chats from Verhoeven’s app were projected onto the back wall in negative, in a goofy attempt to protect privacy. Instead, the installation was perceived as an open attack to the communities in Kreuzberg, a neighborhood historically inhabited by migrant (and) LGBTQI people. One user, Parker Tilghman, after having figured out that his chat session was publicly shown, punched Verhoeven and called him “a digital rapist” on Facebook. In an angry yet lucid post, published one week later in Mute Magazine, Jacob Rosemberg dismantled Verhoeven’s conceptual container (and the attempt on HAU’s behalf to extract value from the accident, mending the wounds produced in Kreuzberg with the thread of relational art). The post disassembled Verhoeven’s belief that he was really contributing to a debate on public and private spaces, by noting that public and private spheres – and the the difference between the two – are deeply embedded in a context governed by private interests.
A different note is struck by Andrés Jaques’s installation Intimate Strangers, produced by his studio of critical architecture Office for Political Innovation, and part of the exhibition “Fear and Love” showcased at the Design Museum in London until April 2017. Exposed on several screens of different sizes and shapes and divided in 4 episodes, Intimate Strangers opens up to contradictions in the design of Grindr and of other proximity-based people discovery apps, by analyzing the way in which they capture the users’ subjectivity and by looking closely at the lines of flight that it emits. In the four episodes, the Spanish American architect describes hook up apps as a technology for a transmedia urbanism, spreading in big cities and reflecting the burgeoning gentrification process of former queer neighborhoods, that were turned in “a new mainstream”. But it also explores the way in which the technology upon which Grindr is based is a backdoor for control (in states with institutionalized homophobia) and a technological tool for resistance allowing for the formation of solidary networks. The show was also advertised on Grindr’s social accounts. But whereas Simkhai blog on Grindr’s corporate site and Grindr’s Instagram narrates an open app, sensitive to trans rights and non-indentitary politics, the User experience design (UX Design) of the application tells a completely different story.
Digital public space and subjectivation
In his autoethnography on bareback (both as a practice and as a subculture), Tim Dean draws a genealogy of the logic behind the privatization and the securitization of spaces otherwise open. The cruising space where bodies me(e)t emerged in anonymous forms of encounters and expressed the excess of legitimized familiar intimacy, soldering forms of solidarity between sexual partners. Quite ironically, Dean’s Unlimited Intimacies was published in the same year Simkhai launched his app. But in 2009, dating online was anything but a new story. Among other things, Dean documents how the darkness of an open space at night or the dim-light of a darkroom, became misty in saunas and started to shine through the sleek and clean design of computers. This illumination marks a securitization of the risk of encounters, but that does not mean that it creates a safe space for encounters.
Hook up apps dragged the cruising space out of its dark limits and redistributed it onto the urban space, in the private perimeters of houses, gyms, clubs – fragmenting a sociality of data-subjects who un-see each other on the basis of the desire captured by the app. As in the dystopian novel by China Miéville, The City and The City, apps produce multilayered spatialities in which citizenship (in the case of the novel) and identification with a tribe (in Grindr) directs sociality on rails nailed to the same ground but never touching. The selective vision is a very peculiar bordering device in the interfaces of this kind of apps and it governs the sociality between its users.
According to the visual culture scholar Benjamin Bratton, software is a form of sovereignty distributed on a vertical but not hierarchical geography. That is, it is not delimited by geographical borders but it is designed by “accidental megastructures” made of users, cities, interfaces the cloud and, of course, platforms. The interfaces of platforms, returning a new vision of the world, respond to a problematic software architecture as they put to work the bodies transiting on the app, producing a narration that strips those bodies of their own data: the platforms and their interfaces design a society in their own likeness.
The narration of the quantified self accompanies the recodifications of disruptive cultures into secured identities. For instance, bears’ counterculture initially broke down the dominant gay male aesthetics, and later reaffirmed the model of a hegemonic masculinity, often a white one (m4m, no fat, no fems, no Asians, no blacks). In a space where geographic positions define an aspect of a user, that is a property, the quantified self interpels us from a political and from an ontological point of view.
From a queer transfeminist perspective, Nina Ferrante observes how the legacy of postmodernism in the 80s and the 90s, that of liquid and temporary identities, surrendered to the crystallization of practices, like glasses scattered in a kaleidoscope of given identities. Following an online protest of trans and drag-queens reclaiming the right to name their bodies, Facebook multiplied the choice in the drop-down menu under the gender box. But Facebook’s opening on issues such as gender binarism does not disrupt the identity paradigm. Instead, this new identity-based-design, starting from the data commons produced by Facebook users (the protest posts online) implemented a +1 logic which does not seriously question such a paradigm, neither from a political point of view nor from the point of view of data ecology. On the contrary, it becomes its proprietor and governs it.
On the basis of this kind of governance of practices crystallizing in identities, Tim Dean highlights the excess produced by occasions in their becoming properties. According to Dean, many people practicing sex without condom (like many monogamous gay couples) do not see themselves as being part of a bareback subculture, nor early porn from the ’70s were marketed as bareback porn. The subculture started its codification out of the massive campaign for prophylaxis in the wake of AIDS epidemics in the ’80s through the ’90s. In the same fashion, the biopolitical dispositif at the core of Grindr’s design (the cells and the tribes) individuates a set of physical, aesthetic, ethnic, cultural and medical data reducing them to bounded, properties and identities that cannot overlap (at least in its free version).
Properties and User Experience Design
To whom those properties belong, if by property we mean both attributes and possessions? Drawing on British philosopher and mathematician Alfred North Whitehead, Stamatia Portanova points out that a body’s properties are individuated through initial data, or occasions (that is the encounters or the practices); the work of individuations results in the production of data-commons that are readily made measurable and valued online. The capitalistic eco-logics of the app for sexual encounters catches the emerging properties of the bodies and harnesses them in the work of interaction with the app itself. Since a body’s attributes are also its possessions, the grid of Grindr’s interface transfers those assets into the sharing economy as information or data objects.
Not only are some data retained by the app as a privatized digital space but social relations themselves are fragmented and reduced to a one-to-one communication. Then they are made invisible to other users. An app for the commons, Portanova argues, would return the wealth of data to its “legitimate owners” but does not disrupt the functionalism embedded in the applicational ecologics, according to which the only point of access to an app is functionality (a capitalistic byproduct). In the case of Grindr, the function is the satisfaction of a sexual desire. Translated into the start-up lingo “there’s an app for that!”. And yet, the “dysfunctionalism” of hookup apps is what make them so irresistibly popular.
Talking to a friend about my research, we launched ourselves in an exercise of design fiction à la Black Mirror, by imagining apps allowing, as Uber and Airbnb do, the rating of the sexual performance of a partner/lover met online. This dystopian exercise made me reflect upon the necessity of imagining the app-to-come and upon the need to imagine it starting from a political view of the UX/UI Design. We do not know the scenarios opened by future technologies yet, but for the time being, the digital world is part of our experience of reality. What we can already do is to imagine the functions of the app-to-come – before the coming quantum phones scatter our categories of thought about binaries and amplitudes. And we can do it, by thinking about the occasion we want the app to produce: no longer single encounters but an ecology of relations, data of common properties designing a geography that can be safe and not secured, solidary and non-identitary.
It was late and I fell asleep with my phone on. While sleeping my quantified self was available for chatting, dating, getting bored together. The following morning I read the otter’s response to my message “I was in the mood for chatting but I fell asleep”. End of communications. A lost occasion?